![]() ![]() If your consuming system does something weird like assuming units are in inches, then your scale factor will be weird (2.54 or 0.3937 some such), but it'll be simple conversion math. For example, if your consuming system (printer, software, whatever) says "we assume one unit is one meter," then you'll want to scale your whole object by a factor of 0.01 so that your blender units imitate meters. In summary use the same proportions that you want it to be (15x8x13) and then scale that by whole numbers (and probably by 10s) to get it the right size. Shapeways is also good about letting you see a preview of your model and giving you its final dimensions so that you can say "10 feet wide? that's not right." ![]() Shapeways is good about letting you tell it how big your units are. No one will ever be able to know (with some exceptions) that you were using those units as inches.Ĭonsequently, any consuming application has to make some kind of assumption about how big those units are. When you export that mesh, it's still in arbitrary Blender units. ![]() When you choose "inches," Blender is just pretending that its own units are inches. ![]() Underneath it all, Blender uses its own units for everything. When I say that the Spoctopus was made by one of my students, I mean one of the students of a Blender course I. but you still have to guess and check.īlender can be a little confusing regarding units. Maybe I thought how to export from Blender was too simple a thing to make a whole video about, not that I can’t fill the time, but that’s why I also decided to include how to fix 3D print files with 3D Builder or. The specifics entirely depend on the platform you're planning to print to, but the general idea will be the same for all of them: they'll tell you. ![]()
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